Just a few days ago, I joined the world of Second Life. Typically with a video game, this would mean by now I was fully emerged in the game and would know the interface forwards and backwards - that is not the case here.
Since my arrival at college, my video gaming has had to take a back seat. To put this into perspective, I have a copy of Mass Effect 2 sitting in my drawer that I picked up at the midnight release two (almost three) days ago that I have been unable to play yet. Before college, I'd spend hours and hours playing games. Suffice to say, being enrolled in a class that requires me to play a video game is quite exciting.
Second Life is not my first MMORPG. I played Star Wars Galaxies for almost four years and World of WarCraft for at least two. I know what it is to live in a "second life" - so to say.
So how has my brief time in Second Life stood apart from my other MMORPG experiences?
I'd say it all falls under one thing, its limitless options. Its size, customization, and interface all make it a tough game to get used to all at once.
Today I played for about an hour and tried to get more use to the character customization features. I tried on various different "freebies" I acquired to see if I could find something I liked. After much trial and error (and frustration), I did. A nice striped shirt with a pair of black pants. However that was all ruined when my curiosity got the best of me.

I am now stuck in this dragon suit (and yes, that is an R2-D2 next to me with a Pokeball off in the distance). I will say this though, the jet pack on the back of my avatar is just as cool as the scenery on the Park School of Communications Island.
Till next time,
--J.P.
(Ihikano Longfall)
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